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Celestial Kawa.png
Divine Inspiration
Passive 1
Penumbral Mastery
Passive 2
Hallowed Body II
Evade Magic
Aerial 3

Champions of the light, these Monsters are infused with holy power.

Abilities[edit | edit source]

Name AP MP Range Area Shape Type Vs
Variant Body 0 Variant
Grants +5% RES when this is the primary variant as well as immunity to Poison.pngPoison, Berserk.pngBerserk, Charm.pngCharm.
Holy Beam 200 12 1, Vert. 2 4, Vert. 2 Line Ability.pngSkill Res
Deals 0.9x Holy.pngHoly (ATK+MND) damage in a line.
Penumbral Mastery 200 Passive.pngPassive
The character ignores part of the target's resistance (if less than 100) when dealing damage of the Dark.pngDark or Holy.pngHoly type. This can lower resistance below 0.
Hallowed Body II 200 Passive.pngPassive
Increases ATK by 20% of MND and MND by 20% of ATK. (Stacks with Hallowed Body)
White Blades 225 14 1, Vert. 3 2, Vert. 2 Line Ability.pngSpell Def
Deals 1x Holy.pngHoly (ATK+MND) damage in a line and has a 55% chance of inflicting Blind.pngBlind.
Evade Magic 225 Counter.pngCounter
Charater always evades any offensive Spell.

Mastery Bonus[edit | edit source]

MP+6, ATK+4, MND+4, RES+4, Holy.png+5

Notes[edit | edit source]

Penumbral Mastery reduces Holy and Dark resist by 50 if it is 0-99, and reduces it by 25 if it's already under 0. It has no effect if resistance is at 100 or more.