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Consumables are re-usable items that replenish after each battle. All characters can use a consumable as an action from a shared pool. Consumables can be upgraded and new ones can be created through Crafting.

List of Consumables[ | ]

Name Uses Range Effect Crafting Components
Potion (Tier 1) 2 1, Vert. 5 Heal 45 HP Unlocked automatically
Potion (Tier 2) 3 1, Vert. 5 Heal 75 HP Ammoniac Gum x2, Catalyst x1
Potion (Tier 3) 3 1, Vert. 5 Heal 100 HP Mycoleather x1, Distilled Water x2
Heavy Potion (Tier 1) 1 1, Vert. 6 Heal 150 HP Ammoniac Gum x2, Jammy Fruit x1
Heavy Potion (Tier 2) 1 0-1, Vert. 6 Heal 300 HP Distilled Water x2, Energized Crystal x1
Full Potion (Tier 1) 1 0-1, Vert. 7 Heal 500 HP Dragonsblood Sap x1, Angel Tears x2
Full Potion (Tier 2) 1 0-1, Vert. 7 Heal 999 HP Jammy Fruit x1, Dark Core x1
Phoenix Ashes (Tier 1) 1 1, Vert. 5 Revive unit with 15% HP Unlocked Automatically
Phoenix Ashes (Tier 2) 2 1, Vert. 5 Revive unit with 20% HP Catalyst x1, Aloe Leaf x3
Phoenix Ashes (Tier 3) 2 1, Vert. 5 Revive unit with 40% HP Distilled Water x1, Energized Crystal x2
Corrosive Bomb (Tier 1) 1 1-3, Vert. 8 Inflict DefDownDEF Down on the target Snakebite Oil x1, Catalyst x2
Corrosive Bomb (Tier 2) 3 1-3, Vert. 8 Inflict DefDownDEF Down on the target Snakebite Oil x2, Jammy Fruit x2
Noxious Bomb (Tier 1) 1 1-3, Vert. 8 Inflict ResDownRES Down on the target Shellac Powder x1, Catalyst x2
Noxious Bomb (Tier 2) 3 1-3, Vert. 8 Inflict ResDownRES Down on the target Shellac Powder x2, Jammy Fruit x2
Mana Stone (Tier 1) 1 0-1, Vert. 5 Recover 10 MP Aloe Leaf x1, Dragonsblood Sap x1
Mana Stone (Tier 2) 1 0-1, Vert. 5 Recover 20 MP Diamond Thread x1, Dormant Crystal x1
Rock (Tier 1) 1 1-3, Vert. 8 Deal 25 damage (100% accuracy) Unlocked Automatically
Rock (Tier 2) 2 1-3, Vert. 8 Deal 40 damage (100% accuracy) Shellac Powder x1, Cobbleweed x3
Rock (Tier 3) 2 1-3, Vert. 8 Deal 50 damage (100% accuracy) Jammy Fruit x2, Meteorite x1
Remedy (Tier 1) 1 0-1, Vert. 5 Remove all Debuffs Unlocked Automatically
Remedy (Tier 2) 2 0-1, Vert. 5 Remove all Debuffs Cobbleweed Pod x1, Aloe Leaf x2
Remedy (Tier 3) 3 0-1, Vert. 5 Remove all Debuffs Jammy Fruit x1, Dragonsblood Sap x1

Enemy Consumables[ | ]

Human and Bzil enemies can use consumables, although certain difficulty settings can limit or completely prevent their use. The higher the enemy level is, the more items they'll have available and the stronger those items will be. Enemy units have a finite stock, just like the player, and the Steal Item ability from Scoundrels can be used to transfer consumables from the enemy stock to yours (or the other way around if used by the enemy).

Most monsters are unable to use consumables, but the following can:

If Missions and Monsters is installed, any monster with the Deft variant can use Consumables. The monsters listed above will, by default, spawn with Deft.

Notes[ | ]

Consumables can never CritCrit, even with the BoonBoon buff or Versatile passive ability. Their damage/healing is fixed and will not be modified by passive abilities that increase or decrease damage/healing (with the exception of Item Potency). The Item Potency passive ability will double the effect of any item with a numerical effect (including the % of max HP Phoenix Ashes will revive a target with).

The Throwing Glove increases the range of all consumables by 1. The effect stacks if you have more than one equipped.

Peddlers can use the ability Patented Usage to use any item other than Phoenix Ashes or Mana Stones in a cross-shaped AoE.

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