Counters
This is a list of Counter Abilities available in Fell Seal as of version 1.0.2.
Each character can have a single counter ability set. Each class has a single counter ability available that can be purchased with AP, and you can set any counter you have purchased regardless of which class it came from.
Base Classes[edit | edit source]
This is a list of counters available from the 20 base human classes.
Name | Class | Description |
---|---|---|
Counterattack | Mercenary, Harvester | Counters with a Regular Attack any offensive action taken against the character by an adjacent unit. |
Thorns | Knight, Vangal | Grants ![]() |
Evade Attack | Templar | Character always evades any Regular Attack. |
Evade Skill | Duelist | Character always evades any Skill. |
Critical: Rebirth | Reaver, Cadaver | Grants ![]() |
Critical: Mirage | Assassin, Malcubus | Grants ![]() |
Countershot | Ranger | Counters with a Regular Attack any ranged Regular Attack or Skill taken against the character. |
Steal | Scoundrel, Kawa | Counters any offensive action taken on the character by an adjacent unit by attempting to steal a Component (enemies using this counter will steal an item instead). |
Teleport Other | Gunner | Counters any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map. |
Critical: Quicken | Peddler, Daodrenner | Grants the character an immediate turn when HP is Critical after taking damage. |
Renew | Mender | Grants ![]() |
Mystic Shield | Alchemystic, Mummified | As long as the character has any MP when taking damage, the whole damage is negated. Damage taken will lower current MP. |
Root | Sorcerer | Counters any offensive action taken on the character by afflicting the offender with ![]() |
Barrier | Plague Doctor | Grants ![]() |
Magic | Wizard, Niwot | Counters any damaging offensive Spell cast on the character by casting a non-elemental version of that spell back at the attacker. |
Adaptive Affinity | Druid, Pektite | When the character is dealt elemental damage, they gain a buff that increases their own damage output by .35x with that Element. |
Evade Magic | Fellblade | Character always evades any Spells. |
Haste | Warmage, Bulldrake | Grants ![]() |
Fleet of Foot | Gambler, Rakkerjak | Grants ![]() ![]() |
Absorb Mana | Gadgeteer, Therva | When character is targeted by any offensive Ability that has an MP cost, they gain the same amount of MP that was used. Only triggers if the offensive Ability would do damage to the target. |
Special Classes[edit | edit source]
This is a list of all counters that are available to character-specific classes and badge classes, or are exclusive to monster classes.
Name | Class | Description |
---|---|---|
Cripple | Werewolf, Anatomist | Counters any offensive action taken on the character by afflicting the offender with ![]() |
Poison | Lich | Counters any offensive action taken on the character by afflicting the offender with ![]() |
Hallowed Soul | Vessel | When the character is dealt elemental damage, they gain a buff that increases their defense against that Element. |
Total Shield | Princess, Lord | Grants ![]() ![]() |
Slow | Marked | Counters any offensive action taken on the character by afflicting the offender with ![]() |
Weaken | Spymaster, Arpia | Counters any offensive action taken on the character by afflicting the offender with ![]() |
Mute | Demon Knight, Vampire | Counters any offensive action taken on the character by afflicting the offender with ![]() |
Bleed | Bounty Hunter | Counters any offensive action taken on the character by afflicting the offender with ![]() |
Pounce | The Exiled, Helhund | Counters any offensive action taken on the character by an adjacent unit by trying to jump next to the unit and attacking them with a weaker Regular Attack. Doesn't trigger if the character is underwater. |
Shared Rage | Bzzerk | Counters any offensive action taken on the character by an adjacent unit by afflicting the offender with ![]() |
Adaptive Evasion | Zotzit | When the character is targeted by any offensive action, they gain a buff granting 100% evasion against any subsequent action of the same type (Regular Attack, Skill, or Spell). |
Adaptive Aegis | Archafflictor | When the character is dealt elemental damage, they gain a buff that increases their defense against that Element. |
Turnabout | Ercinee | Upon death, deals 1.5x ![]() |
Scar Tissue | Tangrel | Whenever damage is taken, whichever stat was used to defend (DEF or RES) will increase by 0.1x until the end of the battle (max 0.4x bonus). |
Thrash | Blardger | Counters any offensive action taken on the character by an adjacent unit with Whirling Blow. |
Notes[edit | edit source]
Counters will not trigger on all forms of damage. Environmental damage (push, fall, drown) will not trigger counters, and neither will Poison/
Bleed damage at the end of the turn. In addition, Counters will not trigger from other counters. The only exception to these rules is Turnabout, which triggers at the moment of the unit's death.
The buff gained from Hallowed Soul and Adaptive Aegis is 75% resistance. It is added on top of any existing elemental resistance the character may have.
Evade Attack works on any ability that performs or is otherwise treated as a Regular Attack even if they are Skills. This means Evade Attack protects against Infused Edge, Arterial Cut, Chaos Slice, and similar abilities. Similarly, Evade Skill will not work on those abilities.
Pounce deals .8x the damage of a Regular Attack.
HP is considered Critical when at 20% or less of its maximum value.
The Thorns counter will only add the Thorns status effect to the character. Because it triggers after the attack, the Thorns will not deal damage from the attack that triggered the buff.