Fell Seal: Arbiter's Mark Wiki
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Missions are side activities your characters can participate in if you have the Missions and Monsters DLC. Missions are initiated through the Guild and provide various rewards to improve your troops.

Mechanics[ | ]

When starting a mission, you must select which units will go; only non-Story Character can participate in missions. Each mission has a minimum number of units that must be deployed to start the mission, as well as a maximum number of units that can be used. Any experience or Ability Points earned from the mission will only apply to the units deployed. A small exception is that Story Characters will receive 15% of the AP earned from any mission to compensate for them not being able to participate. For example, if a Mender earns 100AP from a mission, all of your story characters will receive 15 AP in Mender. Note that units on a mission will still get the Benched AP. Multiple missions may be launched concurrently, as long as you have enough units.

The amount of time it takes to complete a mission is displayed in the description. Missions run in realtime and will continue to run even when the game is closed, so it's generally a good idea to start a mission right before you finish playing the game. Any units deployed on a mission will be unable to take part in battles until their mission is over. Currently active missions will be displayed along the center top of the map screen, including a live clock counting down to when they finish.

Success on a mission is not guaranteed; make sure to read a mission's description to see the base chance of successful completion. A completed mission will give the full rewards, while a failed mission will provide half of the rewards in the Points section but nothing from the Rewards section. Failed missions will remain available to be attempted again. If your chance to complete a mission successfully is over 100%, you have a chance to get a Resounding Success, which will increase your Points rewards by 50%. The chance to get a Resounding Success is your success chance -100%; however, keep in mind that some missions cannot receive a Resounding Success.

There are a number of ways to increase mission success chance:

  • Every unit you bring past the minimum required amount increases your success chance by 5%.
  • The Diviner guild upgrade increases your chance of success by a flat 20%. This increases by 5% if it has an adjacency bonus with the Recordkeeper.
  • On certain missions, your choice of leader can increase the success chance. See Mission Groups below.

Unit level and equipment have no bearing on success chance.

Mission Groups[ | ]

You may notice that many missions have key words highlighted in Green in their description. These hints indicate what class of leader is ideal for the mission, and provide a bonus to success (the exact bonus depends on the mission). Many hints are straightforward, such as deploying a male/female unit, a human/monster, or a specific class. For the purposes of gender, only human units can count as Male or Female. Others fall into the following mission groups which are not explicitly stated in-game. The keywords will either match the mission group name exactly or be fairly close.

Note that the bonus only applies if the leader's primary class matches the mission group. Only the highest bonus will apply even if the leader meets the criteria for more than one of the mission's mission groups.

Mission Group Classes
Tracking Assassin, Ranger, Vampire, Wrangler, Harvester, Vangal
Arcane Alchemystic, Lich, Sorcerer, Vessel, Wizard, Archafflictor, Pektite
Wilderness Beastmaster, Druid, Peddler, Ranger, Reaver, Werewolf,
Vessel, Arpia, Blardger, Daodrenner, Niwot, Rakkerjak, Vangal
City Assassin, Duelist, Gadgeteer, Gambler, Lord, Mercenary,
Peddler, Plague Doctor, Scoundrel, Vampire, Kawa
Healing Alchemystic, Druid, Mender, Plague Doctor, Princess,
Vessel, Daodrenner, Niwot, Therva, Vangal
Offensive Magic Druid, Lich, Princess, Sorcerer, Warmage, Wizard, Vessel,
Archafflictor, Bulldrake, Ercinee, Helhund, Malcubus, Pektite, Therva
Strong/Brute Beastmaster, Knight, Mercenary, Reaver, Samurai, Templar,
Werewolf, Blardger, Bzzerk, Harvester, Helhund, Tangrel
Stealth Assassin, Fellblade, Peddler, Scoundrel, Vampire, Rakkerjak
Marksmanship Gunner, Ranger, Zotzit
Repair Gadgeteer, Gunner
Dark Magic Lich, Archafflictor, Malcubus
Holy Magic Mender, Princess, Templar, Daodrenner, Ercinee
Lucky Gambler, Peddler, Scoundrel, Bulldrake, Kawa, Zotzit
Court/Castles Knight, Lord, Princess, Samurai, Templar
Flying Arpia, Ercinee, Malcubus
Versatile/Hybrid Fellblade, Gadgeteer, Lord, Templar, Vampire, Warmage, Ercinee, Therva

Mission List[ | ]

All missions listed below appear in the sequence shown once all missions for a given region have been completed. When you first enter a region, only select missions will be available. Others will unlock as you either complete a prerequisite guild mission (Sergeant Greely, the missing maid and a couple of others) or complete a story mission that opens up more of the region for you to patrol.

The Kawalands region is more heavily linked to the progression of the story, as only two-thirds of the missions can be attempted by the time you complete the fourth temple. You must complete the story mission on Mount Nervanzer, in order to unlock the last mission.

Any mission that unlocks a hunt will provide you clues as to what sort of enemy you will face on the hunt, with tips on which class(es) to take on the hunt. In later hunts there will be enemy that you only find out about when you deploy. All hunts must be resolved as per a patrol, so Story Characters can partake. Hunts are rarely 6 vs 6, with hunts in Zzakandia and the Thespeiran Byways unlocking a new region.

If you complete all the missions in a region, you will unlock a large battle (9 vs 9+ enemy). These too can unlock new patrol areas (Centina Highlands, Coast of Industry, Kawalands).


Centina Highlands[ | ]

Cost to initiate mission Mission name Completion chance (%) Time Required (Minutes) Units Required Repeatable (Y/N) Rewards Key Words
200 GP Troubled Traveler 90 25 1-2 Y 115 IP,

18 AP

25 IP Cure for white fever 90 30 1-3 Y 25 XP,

18 AP

25 IP Extortion in Illuster 80 30 2-4 Y 55AP
25 IP Safe Passage 90 25 1-2 Y 1015 GP, 18 AP
350 GP Something in the woods 75 35 1-4 Y 95 IP,

18 AP,

2 Snakebite Oil

monster
50 IP Death from above 85 35 2-4 Y 560 GP,

18 XP,

30 AP

700 GP Pests of Sigil 70 35 1-3 Y 60 IP,

18 AP,

random item

Luck
35 IP A brother in need 80 40 1-2 N 500 GP,

50 XP,

100 AP

Strong
150 IP Time for a culling 70 45 2-4 N 20 AP,

Vangal recruit

Vangal, Wilderness, Track
50 IP Meet Sergeant Greely 100 20 1 N 100 XP,

50 AP

150 IP Deftness training 60 35 1-2 N Deftness monster skill set Monster,

Marksman

50 IP Spring cleaning 60 30 2-3 N 750 GP,

150 IP,

50 AP

Stealthy
50 IP Hungry beast! 60 30 1-3 N 400 GP,

100 AP

Stealthy
900 GP Leadership training 100 25 1-2 N New outfits,

50 XP,

125 IP,

75 AP


Thespeiran Byways[ | ]

Cost to initiate mission Mission name Completion chance (%) Time required (minutes) Units Required Repeatable (Y/N) Rewards Key Words
750 GP A relaxing walk in the woods 82 30 2-3 Y 150 IP,

25 AP

Shellac Powder, Ammoniac Gum,

Catalyst

1000 GP Mysterious lights 80 35 1-3 Y 75 IP, 35 AP

Random item

Luck
50 IP Routine Patrol 100 35 1-3 Y 50 XP, 35 AP
50 IP A bountiful harvest 100 35 1-3 Y 100 AP
60 IP Sigil Raiders 65 35 2-4 Y 750 GP, 25 AP, Distilled Water, Aloe Leaf Human
1000 GP Feral Creatures 75 35 1-3 Y 250 IP, 25 AP Monster
1100 GP And the dead shall walk... 60 35 2-4 N 50 IP, 50 AP, Dermestid Serum Holy Magic, Arcane
1100 GP What haunts these woods? 65 35 1-3 N 50 IP, 50 AP, Sylvan monster skill set Wilderness, Holy Magic
1100 GP Watching over the harvest 70 35 1-3 N 50 IP, 50 AP, Venom Serum Marksman
150 IP The monster mine 40 45 2-4 N 40 AP, Wrangler Class unlocked Monster
200 IP Mayhem at the bridge 100 50 2-3 N 2200 GP,

75 AP, Templar recruit

Healing, Monster
500 GP A gang of cutthroats 55 45 2-4 N 50 XP, 125 IP, 50 AP, Thorn Serum, Scout's garb City
1250 GP A fearsome threat 50 35 2-2 N 75 IP, 50 AP, Claw Serum, Death's Due (scythe) Strength
100 IP The missing scullery maid 60 30 2-2 N 25 AP, Sergeant's Helm Offensive Magic
150 IP Wiped out 50 45 1-4 N 100 AP, Beastmaster Class unlocked Monster, Healer
100 IP A hasty retreat 65 45 1-4 N 2000 GP,

100 AP

Tracker
1500 GP Caravan escort 80 30 1-2 N 125 IP, 75AP, Therva recruit Versatile
2000 GP Avenging angels 60 25 2-4 N 100 AP, Hunt mission unlocked Dark Magic, Arcane


Zzakandia[ | ]

Cost to initiate mission Mission name Completion chance (%) Time required (minutes) Units required Repeatable (Y/N) Rewards Key Words
75 IP Riffraff and ne'er-do-wells 85 30 1-3 Y 2500 GP, 44 AP Peddler
1250 GP The flying menace 75 35 1-3 Y 50 IP,

50 AP,

Meteorite, Sinewdle Fruit

Man
1250 GP And the dead shall rest 100 35 2-3 Y 34 XP,

50 IP,

50 AP

1500 GP Yet another patrol 90 40 2-4 Y 125 AP
75 IP The Black Flag 100 40 2-2 Y 50 AP, Quality Thread
100 IP The Witch and the Tower 65 45 1-1 N 25 AP Arcane
50 IP A Shorter Leash 60 45 2-3 N 100 AP Holy Magic
300 IP Assassin! 70 60 1-3 N 200 IP, 50 AP, Samurai class unlocked Human, Court
150 IP Landslide 70 35 2-2 N 500 GP, 75 AP, Lunar crest, Everspring ring Strength
1500 GP Battles in the air 65 35 1-3 N 50 IP, 50 AP, Wing serum Court, Fly
2000 GP A mysterious cave 80 45 2-3 N 125 IP, 75 AP, Tangrel recruit Strength
250 IP Special training 100 30 1-1 N 350 AP, Sanctified heavy armour
1500 GP Relic study 60 35 2-3 N 50 IP, 50 AP, Corrupted monster skill set Dark Magic
4000 GP Three sisters 60 30 1-2 N 50 AP, Hunt mission unlocked Flying, Offensive Magic
200 IP Baleful Guardian 75 30 1-2 N 100 XP, 50AP, Hunt mission unlocked Wilderness, Marksman
4000 GP Violet Blight 85 30 2-3 N 100 AP, Hunt mission unlocked Dark Magic, Tracking
100 IP A Stab in the Dark 75 25 1-3 N 2000 GP, 100 AP, Hunt mission unlocked City, sneak, healer (Unlock by finish hunt from The Beast Below)


Coast of Industry[ | ]

Cost to initiate mission Mission name Completion chance (%) Time required (minutes) Units required Repeatable (Y/N) Rewards Key Words
1250 GP A new path through the bogs 100 25 2-2 Y 250 IP,

25 AP

6000 GP Shiver me timbers! 100 30 1-3 Y 50 XP, 25 IP,

50 AP, Rogue's End (crossbow)

75 IP A fisherman's woe 100 25 2-2 Y 4500 GP,

40 AP

75 IP A scaled stalking 80 30 1-2 Y 24 XP, 40 AP, Mycoleather, Aloe Leaf Female
1750 GP The storm spirit 80 40 2-4 Y 50 IP, 50 AP, Random item Luck
300 IP Animal control 85 50 3-3 N 5000 GP, 100AP, Tyrant serum, Winged serum, Foul Foil (rapier)
3,500 GP The thing in the swamp 65 25 2-2 N 75 AP, Blood Crest, Draconic Serum Stealth
200 IP More punishment 100 25 1-2 N 120 XP, 100 IP, Forlorn Hope (sword)
2000 GP A gaggle of Niwots 70 30 1-3 N 125 IP, 100 AP, Niwot recruit
2000 GP Lucky Lebrice 80 45 1-1 N 150 XP, 200 IP,

50 AP

City, Luck
150 IP A flock of Malcubi 50 60 3-3 N 25 AP, Malcubus recruit, Dueling rod (rod), Victory dance passive (Bzaro) Repair
4000 GP The Beast Below 65 35 1-3 N 100 IP, 100 AP, Hunt mission unlocked (Dumadi Depths) City
250 IP The beachmaster 65 25 1-3 N 2500 GP, 100 AP, Hunt mission unlocked Multi-skilled, Healer
2500 GP A legendary dessert 65 35 2-3 N 60 XP, 100 AP, Hunt mission unlocked Sneaky, Offensive Magic


Kawalands[ | ]

Cost to initiate mission Mission name Completion chance (%) Time required (mins) Units required Repeatable (Y/N) Rewards Key Words
2500 GP Gold Rush 85 35 1-3 Y 400 IP, 50 AP Monster, Strength
100 IP Fill in the blanks 90 35 1-4 Y 7000 GP
3000 GP Kawa Wrangling 90 30 1-4 Y 145 AP
50 IP The high mountain pass 60 40 2-3 Y 50 AP, Sinewdle fruit, Dragonblood sap, Meteorite Human, Offensive Magic
100 IP Emergency aid 100 30 1-3 Y 3500 GP, 50 XP, 75 AP
3000 GP Changelings 75 40 1-4 Y 50 AP, Random Item Lucky
6000 GP The hostage 30 40 3-4 N 200 IP, 50 AP, Mercenary recruit Kawa, Monster
350 IP An even more special mission 100 40 1-1 N 500 AP, Hardened Circlet
3000 GP Taming the wastes 60 35 3-4 N 200 AP, Gold Thread Human, Versatile
500 IP Closing In 50 60 2-3 N 50 XP, 100 AP, Large Battle mission unlocked Arcane
150 IP Desert Training 100 35 1-2 N 200 XP, 200 AP, Raiders Helm
7500 GP Forgotten crypts 55 30 2-4 N 50 IP, 50 AP, Phylactery, Sacrosanct Sceptre (rod), Draconic serum Dark Magic
7500 GP A voice from beyond 55 35 2-4 N 50 IP, 50 AP, Bone Crest,Horned crown, Draconic serum Healer
25000 GP Vangal Trouble 60 25 1-3 N 50000 GP, 150 AP, Bzzerk Bludgeon (mace), Kawa recruit Healer
250 IP A noble disagreement 45 35 3-4 N 100 AP, Lord Crest Court
250 IP Witchcraft! 45 45 3-4 N 100 AP, Princess Crest Female
300 IP Troublemakers 45 40 3-4 N 100 AP, Godwood, Fell Serum Offensive Magic
300 IP Too many monsters 45 40 3-4 N 50 XP, 125 AP, Adamant Ingot Strength
250 IP Kidnapped Children 85 35 1-3 N 5000 GP, 150 IP, 200 AP, Hunt mission unlocked Tracker, Female
8000 GP Raife's Journal 50 40 1-3 N 150 IP, 200 AP, Hunt mission unlocked Male, Tinker (repair)
50 IP Imposter! 35 30 1-2 N 7500 GP, 50 IP, 50 AP, Hunt mission unlocked City, Human
5000 GP Children of the Volcano 60 25 2-2 N 5000 GP, 100 IP, 150 XP, Hunt mission unlocked Strength
350 IP Demon vs Demon ? 60 35 1-4 N 5000 GP, 200 AP, Hunt mission unlocked Holy Magic, Arcane
8000 GP Infestation 60 30 2-4 N 50 XP, 100 IP, 100 AP, Hunt mission unlocked Flyer, Lucky
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