Missions are side activities your characters can participate in if you have the Missions and Monsters DLC. Missions are initiated through the Guild and provide various rewards to improve your troops.
Mechanics[ | ]
When starting a mission, you must select which units will go; only non-Story Character can participate in missions. Each mission has a minimum number of units that must be deployed to start the mission, as well as a maximum number of units that can be used. Any experience or Ability Points earned from the mission will only apply to the units deployed. A small exception is that Story Characters will receive 15% of the AP earned from any mission to compensate for them not being able to participate. For example, if a Mender earns 100AP from a mission, all of your story characters will receive 15 AP in Mender. Note that units on a mission will still get the Benched AP. Multiple missions may be launched concurrently, as long as you have enough units.
The amount of time it takes to complete a mission is displayed in the description. Missions run in realtime and will continue to run even when the game is closed, so it's generally a good idea to start a mission right before you finish playing the game. Any units deployed on a mission will be unable to take part in battles until their mission is over. Currently active missions will be displayed along the center top of the map screen, including a live clock counting down to when they finish.
Success on a mission is not guaranteed; make sure to read a mission's description to see the base chance of successful completion. A completed mission will give the full rewards, while a failed mission will provide half of the rewards in the Points section but nothing from the Rewards section. Failed missions will remain available to be attempted again. If your chance to complete a mission successfully is over 100%, you have a chance to get a Resounding Success, which will increase your Points rewards by 50%. The chance to get a Resounding Success is your success chance -100%; however, keep in mind that some missions cannot receive a Resounding Success.
There are a number of ways to increase mission success chance:
- Every unit you bring past the minimum required amount increases your success chance by 5%.
- The Diviner guild upgrade increases your chance of success by a flat 20%. This increases by 5% if it has an adjacency bonus with the Recordkeeper.
- On certain missions, your choice of leader can increase the success chance. See Mission Groups below.
Unit level and equipment have no bearing on success chance.
Mission Groups[ | ]
You may notice that many missions have key words highlighted in Green in their description. These hints indicate what class of leader is ideal for the mission, and provide a bonus to success (the exact bonus depends on the mission). Many hints are straightforward, such as deploying a male/female unit, a human/monster, or a specific class. For the purposes of gender, only human units can count as Male or Female. Others fall into the following mission groups which are not explicitly stated in-game. The keywords will either match the mission group name exactly or be fairly close.
Note that the bonus only applies if the leader's primary class matches the mission group. Only the highest bonus will apply even if the leader meets the criteria for more than one of the mission's mission groups.
Mission List[ | ]
All missions listed below appear in the sequence shown once all missions for a given region have been completed. When you first enter a region, only select missions will be available. Others will unlock as you either complete a prerequisite guild mission (Sergeant Greely, the missing maid and a couple of others) or complete a story mission that opens up more of the region for you to patrol.
The Kawalands region is more heavily linked to the progression of the story, as only two-thirds of the missions can be attempted by the time you complete the fourth temple. You must complete the story mission on Mount Nervanzer, in order to unlock the last mission.
Any mission that unlocks a hunt will provide you clues as to what sort of enemy you will face on the hunt, with tips on which class(es) to take on the hunt. In later hunts there will be enemy that you only find out about when you deploy. All hunts must be resolved as per a patrol, so Story Characters can partake. Hunts are rarely 6 vs 6, with hunts in Zzakandia and the Thespeiran Byways unlocking a new region.
If you complete all the missions in a region, you will unlock a large battle (9 vs 9+ enemy). These too can unlock new patrol areas (Centina Highlands, Coast of Industry, Kawalands).
Centina Highlands[ | ]
Cost to initiate mission | Mission name | Completion chance (%) | Time Required (Minutes) | Units Required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
200 GP | Troubled Traveler | 90 | 25 | 1-2 | Y | 115 IP,
18 AP |
|
25 IP | Cure for white fever | 90 | 30 | 1-3 | Y | 25 XP,
18 AP |
|
25 IP | Extortion in Illuster | 80 | 30 | 2-4 | Y | 55AP | |
25 IP | Safe Passage | 90 | 25 | 1-2 | Y | 1015 GP, 18 AP | |
350 GP | Something in the woods | 75 | 35 | 1-4 | Y | 95 IP,
18 AP, 2 Snakebite Oil |
monster |
50 IP | Death from above | 85 | 35 | 2-4 | Y | 560 GP,
18 XP, 30 AP |
|
700 GP | Pests of Sigil | 70 | 35 | 1-3 | Y | 60 IP,
18 AP, random item |
Luck |
35 IP | A brother in need | 80 | 40 | 1-2 | N | 500 GP,
50 XP, 100 AP |
Strong |
150 IP | Time for a culling | 70 | 45 | 2-4 | N | 20 AP,
Vangal recruit |
Vangal, Wilderness, Track |
50 IP | Meet Sergeant Greely | 100 | 20 | 1 | N | 100 XP,
50 AP |
|
150 IP | Deftness training | 60 | 35 | 1-2 | N | Deftness monster skill set | Monster,
Marksman |
50 IP | Spring cleaning | 60 | 30 | 2-3 | N | 750 GP,
150 IP, 50 AP |
Stealthy |
50 IP | Hungry beast! | 60 | 30 | 1-3 | N | 400 GP,
100 AP |
Stealthy |
900 GP | Leadership training | 100 | 25 | 1-2 | N | New outfits,
50 XP, 125 IP, 75 AP |
Thespeiran Byways[ | ]
Cost to initiate mission | Mission name | Completion chance (%) | Time required (minutes) | Units Required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
750 GP | A relaxing walk in the woods | 82 | 30 | 2-3 | Y | 150 IP,
25 AP Shellac Powder, Ammoniac Gum, Catalyst |
|
1000 GP | Mysterious lights | 80 | 35 | 1-3 | Y | 75 IP, 35 AP
Random item |
Luck |
50 IP | Routine Patrol | 100 | 35 | 1-3 | Y | 50 XP, 35 AP | |
50 IP | A bountiful harvest | 100 | 35 | 1-3 | Y | 100 AP | |
60 IP | Sigil Raiders | 65 | 35 | 2-4 | Y | 750 GP, 25 AP, Distilled Water, Aloe Leaf | Human |
1000 GP | Feral Creatures | 75 | 35 | 1-3 | Y | 250 IP, 25 AP | Monster |
1100 GP | And the dead shall walk... | 60 | 35 | 2-4 | N | 50 IP, 50 AP, Dermestid Serum | Holy Magic, Arcane |
1100 GP | What haunts these woods? | 65 | 35 | 1-3 | N | 50 IP, 50 AP, Sylvan monster skill set | Wilderness, Holy Magic |
1100 GP | Watching over the harvest | 70 | 35 | 1-3 | N | 50 IP, 50 AP, Venom Serum | Marksman |
150 IP | The monster mine | 40 | 45 | 2-4 | N | 40 AP, Wrangler Class unlocked | Monster |
200 IP | Mayhem at the bridge | 100 | 50 | 2-3 | N | 2200 GP,
75 AP, Templar recruit |
Healing, Monster |
500 GP | A gang of cutthroats | 55 | 45 | 2-4 | N | 50 XP, 125 IP, 50 AP, Thorn Serum, Scout's garb | City |
1250 GP | A fearsome threat | 50 | 35 | 2-2 | N | 75 IP, 50 AP, Claw Serum, Death's Due (scythe) | Strength |
100 IP | The missing scullery maid | 60 | 30 | 2-2 | N | 25 AP, Sergeant's Helm | Offensive Magic |
150 IP | Wiped out | 50 | 45 | 1-4 | N | 100 AP, Beastmaster Class unlocked | Monster, Healer |
100 IP | A hasty retreat | 65 | 45 | 1-4 | N | 2000 GP,
100 AP |
Tracker |
1500 GP | Caravan escort | 80 | 30 | 1-2 | N | 125 IP, 75AP, Therva recruit | Versatile |
2000 GP | Avenging angels | 60 | 25 | 2-4 | N | 100 AP, Hunt mission unlocked | Dark Magic, Arcane |
Zzakandia[ | ]
Cost to initiate mission | Mission name | Completion chance (%) | Time required (minutes) | Units required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
75 IP | Riffraff and ne'er-do-wells | 85 | 30 | 1-3 | Y | 2500 GP, 44 AP | Peddler |
1250 GP | The flying menace | 75 | 35 | 1-3 | Y | 50 IP,
50 AP, Meteorite, Sinewdle Fruit |
Man |
1250 GP | And the dead shall rest | 100 | 35 | 2-3 | Y | 34 XP,
50 IP, 50 AP |
|
1500 GP | Yet another patrol | 90 | 40 | 2-4 | Y | 125 AP | |
75 IP | The Black Flag | 100 | 40 | 2-2 | Y | 50 AP, Quality Thread | |
100 IP | The Witch and the Tower | 65 | 45 | 1-1 | N | 25 AP | Arcane |
50 IP | A Shorter Leash | 60 | 45 | 2-3 | N | 100 AP | Holy Magic |
300 IP | Assassin! | 70 | 60 | 1-3 | N | 200 IP, 50 AP, Samurai class unlocked | Human, Court |
150 IP | Landslide | 70 | 35 | 2-2 | N | 500 GP, 75 AP, Lunar crest, Everspring ring | Strength |
1500 GP | Battles in the air | 65 | 35 | 1-3 | N | 50 IP, 50 AP, Wing serum | Court, Fly |
2000 GP | A mysterious cave | 80 | 45 | 2-3 | N | 125 IP, 75 AP, Tangrel recruit | Strength |
250 IP | Special training | 100 | 30 | 1-1 | N | 350 AP, Sanctified heavy armour | |
1500 GP | Relic study | 60 | 35 | 2-3 | N | 50 IP, 50 AP, Corrupted monster skill set | Dark Magic |
4000 GP | Three sisters | 60 | 30 | 1-2 | N | 50 AP, Hunt mission unlocked | Flying, Offensive Magic |
200 IP | Baleful Guardian | 75 | 30 | 1-2 | N | 100 XP, 50AP, Hunt mission unlocked | Wilderness, Marksman |
4000 GP | Violet Blight | 85 | 30 | 2-3 | N | 100 AP, Hunt mission unlocked | Dark Magic, Tracking |
100 IP | A Stab in the Dark | 75 | 25 | 1-3 | N | 2000 GP, 100 AP, Hunt mission unlocked | City, sneak, healer (Unlock by finish hunt from The Beast Below) |
Coast of Industry[ | ]
Cost to initiate mission | Mission name | Completion chance (%) | Time required (minutes) | Units required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
1250 GP | A new path through the bogs | 100 | 25 | 2-2 | Y | 250 IP,
25 AP |
|
6000 GP | Shiver me timbers! | 100 | 30 | 1-3 | Y | 50 XP, 25 IP,
50 AP, Rogue's End (crossbow) |
|
75 IP | A fisherman's woe | 100 | 25 | 2-2 | Y | 4500 GP,
40 AP |
|
75 IP | A scaled stalking | 80 | 30 | 1-2 | Y | 24 XP, 40 AP, Mycoleather, Aloe Leaf | Female |
1750 GP | The storm spirit | 80 | 40 | 2-4 | Y | 50 IP, 50 AP, Random item | Luck |
300 IP | Animal control | 85 | 50 | 3-3 | N | 5000 GP, 100AP, Tyrant serum, Winged serum, Foul Foil (rapier) | |
3,500 GP | The thing in the swamp | 65 | 25 | 2-2 | N | 75 AP, Blood Crest, Draconic Serum | Stealth |
200 IP | More punishment | 100 | 25 | 1-2 | N | 120 XP, 100 IP, Forlorn Hope (sword) | |
2000 GP | A gaggle of Niwots | 70 | 30 | 1-3 | N | 125 IP, 100 AP, Niwot recruit | |
2000 GP | Lucky Lebrice | 80 | 45 | 1-1 | N | 150 XP, 200 IP,
50 AP |
City, Luck |
150 IP | A flock of Malcubi | 50 | 60 | 3-3 | N | 25 AP, Malcubus recruit, Dueling rod (rod), Victory dance passive (Bzaro) | Repair |
4000 GP | The Beast Below | 65 | 35 | 1-3 | N | 100 IP, 100 AP, Hunt mission unlocked (Dumadi Depths) | City |
250 IP | The beachmaster | 65 | 25 | 1-3 | N | 2500 GP, 100 AP, Hunt mission unlocked | Multi-skilled, Healer |
2500 GP | A legendary dessert | 65 | 35 | 2-3 | N | 60 XP, 100 AP, Hunt mission unlocked | Sneaky, Offensive Magic |
Kawalands[ | ]
Cost to initiate mission | Mission name | Completion chance (%) | Time required (mins) | Units required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
2500 GP | Gold Rush | 85 | 35 | 1-3 | Y | 400 IP, 50 AP | Monster, Strength |
100 IP | Fill in the blanks | 90 | 35 | 1-4 | Y | 7000 GP | |
3000 GP | Kawa Wrangling | 90 | 30 | 1-4 | Y | 145 AP | |
50 IP | The high mountain pass | 60 | 40 | 2-3 | Y | 50 AP, Sinewdle fruit, Dragonblood sap, Meteorite | Human, Offensive Magic |
100 IP | Emergency aid | 100 | 30 | 1-3 | Y | 3500 GP, 50 XP, 75 AP | |
3000 GP | Changelings | 75 | 40 | 1-4 | Y | 50 AP, Random Item | Lucky |
6000 GP | The hostage | 30 | 40 | 3-4 | N | 200 IP, 50 AP, Mercenary recruit | Kawa, Monster |
350 IP | An even more special mission | 100 | 40 | 1-1 | N | 500 AP, Hardened Circlet | |
3000 GP | Taming the wastes | 60 | 35 | 3-4 | N | 200 AP, Gold Thread | Human, Versatile |
500 IP | Closing In | 50 | 60 | 2-3 | N | 50 XP, 100 AP, Large Battle mission unlocked | Arcane |
150 IP | Desert Training | 100 | 35 | 1-2 | N | 200 XP, 200 AP, Raiders Helm | |
7500 GP | Forgotten crypts | 55 | 30 | 2-4 | N | 50 IP, 50 AP, Phylactery, Sacrosanct Sceptre (rod), Draconic serum | Dark Magic |
7500 GP | A voice from beyond | 55 | 35 | 2-4 | N | 50 IP, 50 AP, Bone Crest,Horned crown, Draconic serum | Healer |
25000 GP | Vangal Trouble | 60 | 25 | 1-3 | N | 50000 GP, 150 AP, Bzzerk Bludgeon (mace), Kawa recruit | Healer |
250 IP | A noble disagreement | 45 | 35 | 3-4 | N | 100 AP, Lord Crest | Court |
250 IP | Witchcraft! | 45 | 45 | 3-4 | N | 100 AP, Princess Crest | Female |
300 IP | Troublemakers | 45 | 40 | 3-4 | N | 100 AP, Godwood, Fell Serum | Offensive Magic |
300 IP | Too many monsters | 45 | 40 | 3-4 | N | 50 XP, 125 AP, Adamant Ingot | Strength |
250 IP | Kidnapped Children | 85 | 35 | 1-3 | N | 5000 GP, 150 IP, 200 AP, Hunt mission unlocked | Tracker, Female |
8000 GP | Raife's Journal | 50 | 40 | 1-3 | N | 150 IP, 200 AP, Hunt mission unlocked | Male, Tinker (repair) |
50 IP | Imposter! | 35 | 30 | 1-2 | N | 7500 GP, 50 IP, 50 AP, Hunt mission unlocked | City, Human |
5000 GP | Children of the Volcano | 60 | 25 | 2-2 | N | 5000 GP, 100 IP, 150 XP, Hunt mission unlocked | Strength |
350 IP | Demon vs Demon ? | 60 | 35 | 1-4 | N | 5000 GP, 200 AP, Hunt mission unlocked | Holy Magic, Arcane |
8000 GP | Infestation | 60 | 30 | 2-4 | N | 50 XP, 100 IP, 100 AP, Hunt mission unlocked | Flyer, Lucky |