Fell Seal: Arbiter's Mark Wiki
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Shadow
Shadow Kawa
Details
Specialty
Shadows
Passive 1
Ethereal Touch
Passive 2
Telekinesis
Counter
Countershot
Requirements
Scout 3
Skeletal 3
Died with Ancient Locket


Saved from grievous injury by the power of a mysterious locket, these Monsters tread the world between the living and the dead. A monster can only qualify for this Variant by dying in combat while they have the Ancient Locket accessory equipped. See the Spymaster page for details on crafting the Ancient Locket. A monster only has to die once while the locket is equipped and they don't have to meet the qualifications for Shadow at the time of death either.

Abilities[ | ]

Name AP MP Range Area Shape Type Vs
Variant Body 0 Variant
Grants +5% SPD, +5 EVA when this is the primary variant as well as FlyTeleport and immunity to BlindBlind. If the monster can already fly, an additional +2.5% SPD is granted.
Cunning Slash 175 8 1, Vert. 4 Single AbilitySkill Def
Deals 0.75x PhysicalPhysical (ATK) damage with 100% accuracy. Bypasses all Counter Abilities.
Ethereal Touch 225 PassivePassive
When using a Regular Attack, character uses 1.2 x MND in place of ATK if the resulting damage would be higher.
Countershot 175 CounterCounter
Counters with a Regular Attack against any ranged offensive Regular Attack or Skill targeting the character.
Telekinesis 225 PassivePassive
Equipped weapons gains +1 Range.
Shadowstrike 250 16 Weapon Single AbilitySkill Def
Deals 1x PhysicalPhysical (ATK) damage to the target. Grants MirageMirage to the character. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.

Mastery Bonus[ | ]

MP+4, ATK+4, SPD+4, DEF+5, RES+4, CritCrit+4, Dark+2

Required For[ | ]

Fell requires 4 levels of Shadow in addition to 4 levels of Tyrant, 4 levels of Corrupted, and a Fell Serum.

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