Weapons

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This page is a list of all weapons available in Fell Seal. Unless stated otherwise, weapons deal Physical.pngPhysical damage.

If a weapons has VangalPupIcon.png next to its name, it requires the Missions and Monsters DLC.

Swords[edit | edit source]

Swords are versatile weapons that can have a variety of features, such as increasing elemental resistances or providing permanent buffs.

All swords are one-handed melee weapons with a vertical reach of 3.

Name ATK DEF MND RES SPD EVA CRIT Elemental Resistances Damage Type Other Source
Shortsword 44 0 0 0 0 0 0 None Physical.pngPhysical Shop
Longsword 50 0 0 0 0 0 0 None Physical.pngPhysical Shop
Silver Sword 54 0 8 0 0 0 0 Holy.pngHoly +50 Physical.pngPhysical Shop
Toothed Sword 60 0 0 0 0 0 5 None Physical.pngPhysical Inflicts Bleed.pngBleed with a 50% chance Shop
Teorite Sword 70 0 0 4 0 0 0 None Physical.pngPhysical Shop
Icebrand 78 0 8 0 0 0 0 Water.pngWater +50 Water.pngWater Shop
Flamebrand 78 0 8 0 0 0 0 Fire.pngFire +50 Fire.pngFire Shop
Stonebrand 78 0 8 0 0 0 0 Earth.pngEarth +50 Earth.pngEarth Shop, Drakesmouth Seaway
Boltbrand 78 0 8 0 0 0 0 Thunder.pngThunder +50 Thunder.pngThunder Shop
Enhancer 84 0 44 0 0 0 0 None Physical.pngPhysical Shop
Ebony Sword 90 0 8 0 0 0 0 Dark.pngDark +50 Dark.pngDark Shop
Guardian Sword 92 0 0 0 0 0 0 None Physical.pngPhysical Permanent DefUp.pngDEF Up, ResUp.pngRES Up Illuster
Dendrite Sword 100 0 0 0 0 0 0 Holy.pngHoly +100 Physical.pngPhysical Shop
Singing Sword 110 0 0 0 8 0 0 None Physical.pngPhysical Sleep.pngSleep Immunity Shop (after Second Tournament)
Excalibur 112 0 14 0 0 0 0 Holy.pngHoly +150 Holy.pngHoly Permanent Renew.pngRenew Thespeiros
Eternias 120 0 0 0 7 0 10 None Physical.pngPhysical Permanent AtkUp.pngATK Up Crafting
Soul Eater (uncharged) 70 1 0 1 2 1 1 Holy.pngHoly -25 Dark.pngDark Increases stats with kills Alpine Woods
Soul Eater (60 kills) 130 31 60 31 17 16 16 Holy.pngHoly -25 Dark.pngDark Alpine Woods
Bladebreaker VangalPupIcon.png 68 0 0 -6 0 3 0 None Physical.pngPhysical Inflicts AtkDown.pngATK Down with a 50% chance Mission
Forlorn Hope VangalPupIcon.png 76 0 0 0 0 0 0 None Physical.pngPhysical Temporary DarkBarrier.pngDark Barrier, FleetofFoot.pngFleet of Foot Mission

Note: The Soul Eater increases in power with each kill performed by a unit equipping it. Each kill increases its ATK and MND by 1, DEF and RES by .5, and CRIT, EVA, and SPD by .25. The Soul Eater benefits from a maximum of 60 kills, resulting in the stats shown in the table above. Note that this only works the first time an enemy is killed; killing an enemy that has been revived will not increase the weapon's power. It does, however, count multiple kills with the same action.

Daggers[edit | edit source]

Daggers often have weaker attack compared to other weapons. However, they also will have a boost to evasion, crit, speed, and/or the ability to inflict Debuffs.

All daggers are one-handed melee weapons with a vertical reach of 2.

Name ATK MND RES SPD EVA Crit Debuff Other Source
Dagger 38 0 0 7 2 2 None Shop
Hidden Knife 44 0 0 10 1 5 None Shop
Dirk 50 0 0 7 2 2 Blind.pngBlind (62% chance) Shop
Ebony Dagger 56 8 0 7 2 2 None Deals Dark.pngDark damage, +50 Dark.pngDark resistance Shop
Tongueslicer 56 0 0 7 2 2 Mute.pngMute (62% chance) Shop
Teorite Dagger 62 0 4 7 2 2 Root.pngRoot (62% chance) Shop
Main Gauche 66 0 0 0 12 0 None Crafting
Kunai 68 4 0 7 2 2 Cripple.pngCripple (62% chance) Shop
Janbiya 74 0 0 10 3 3 None Shop
Flash Knife 64 0 0 20 2 2 None Shop
Worm Tooth 80 0 0 7 2 2 Poison.pngPoison (75% chance) Shop
Dendrite Knife 88 0 0 7 2 5 Bleed.pngBleed (75% chance) Shop (after Second Tournament)
Dragon's Nail 102 0 0 13 5 5 Poison.pngPoison, Bleed.pngBleed (62% chance) Lodestarhenge, Fetid Depths
Instigator VangalPupIcon.png 72 0 0 10 0 3 None +50% damage with Regular Attack vs full HP enemies Dumadi Sewers large battle
Neutralizer VangalPupIcon.png 84 0 0 3 2 5 Mute.pngMute, Cripple.pngCripple (50% chance) Fenfjord large battle

Axes[edit | edit source]

Axes are very powerful, but impart a penalty to the wielder's defense.

All axes are one-handed melee weapons with a vertical reach of 4.

Name ATK DEF RES Other Source
Axe 54 -6 0 Shop
Battleaxe 62 -6 0 Shop
Silver Axe 70 -9 0 +50 Holy.pngHoly resistance Shop
Chopper 78 -9 0 Shop
Teorite Axe 86 -12 6 Shop
Blood Axe 80 -21 0 Recovers 100% of Regular Attack damage as HP Crafting
Marauder's Axe 94 -15 0 Shop
Ornate Axe 102 -15 0 Shop
Dark Reign 110 -18 0 +150 Dark.pngDark resistance Shop
Executioner 118 -21 0 Shop (after Second Tournament)
Cry Havoc 142 -24 0 +1 EVA, +3 Crit Crafting
Half Halberd VangalPupIcon.png 108 0 0 2 range Crafting
Blood Axe+ VangalPupIcon.png 112 -21 0 Recovers 100% of Regular Attack damage as HP Crafting

Rapiers[edit | edit source]

Rapiers provide a mix of ATK and MND, a small boost to accuracy, and often protect the wielder against specific debuffs.

Rapiers are one-handed melee weapons with a vertical reach of 3.

Name ATK MND RES Status Immunity Accuracy Other Source
Fleuret 40 8 0 Root.pngRoot 2 Shop
Rapier 46 10 0 None 2 Shop
Silver Rapier 52 16 0 Poison.pngPoison 3 Shop
Shining Rapier 58 14 0 Blind.pngBlind 5 Shop
Teorite Rapier 66 16 4 Mute.pngMute 4 Shop
Poise 76 20 0 Berserk.pngBerserk 4 Shop
Joyeuse 86 22 0 Slow.pngSlow 5 +7 SPD, +3 EVA, +3 Crit Shop
Monarch 96 26 0 Weaken.pngWeaken 5 Shop
Del Chliss 120 38 0 None 5 Inflicts Weaken.pngWeaken with a 75% chance Crafting
Foul Foil VangalPupIcon.png 70 0 0 None 5 Debuffs have 5% increased chance to apply Mission
Refinement VangalPupIcon.png 68 30 0 None 4 +1 Spell range Shop
Glorious Foil VangalPupIcon.png 112 64 0 None 5 Deals Holy.pngHoly damage, Boosts Holy.pngHoly damage Crafting

Glorious Foil boosts all Holy damage by 25% when equipped.

Spears[edit | edit source]

Spears are weapons with moderately-high ATK that also provide defensive bonuses.

All spears are one-handed melee weapons with a range of 2 and a vertical reach of 5.

Name ATK DEF MND RES Crit Damage Type Other Source
Spear 50 3 0 0 0 Physical.pngPhysical Shop
Boar Spear 56 3 0 0 0 Physical.pngPhysical Shop
Silver Spear 64 4 8 0 0 Physical.pngPhysical Shop, Alpine Woods
Icespike 72 4 8 0 0 Water.pngWater Shop
Flamespike 72 4 8 0 0 Fire.pngFire Shop
Stonespike 72 4 8 0 0 Earth.pngEarth Shop
Boltspike 72 4 8 0 0 Thunder.pngThunder Shop
Teorite Spear 78 6 0 7 0 Physical.pngPhysical Shop
Lance 86 6 0 0 3 Physical.pngPhysical Shop
Partisan 94 12 0 0 0 Physical.pngPhysical Shop
Heavy Lance 102 7 0 0 3 Physical.pngPhysical Shop
Godray 114 15 10 7 0 Physical.pngPhysical +7 SPD, Sleep.pngSleep/Berserk.pngBerserk/Charm.pngCharm Immunity Gelligh, Infernal Depths
Jousting Lance VangalPupIcon.png 78 7 0 0 0 Physical.pngPhysical Temporary AtkUp.pngATK Up, FleetofFoot.pngFleet of Foot Banyan Span Large Battle
Direct Current VangalPupIcon.png 84 6 8 0 0 Thunder.pngThunder Range 1, Line Targeting Iirzk'tara Gorge Hunt
Partisan+ VangalPupIcon.png 96 11 0 0 0 Physical.pngPhysical Range 3, 7 Vertical Reach Fenfjord Large Battle

Direct Current hits both the targeted square and the square behind it.

Scythes[edit | edit source]

Scythes are the most damaging weapons in the game, with particularly deadly critical hits.

All scythes are two-handed melee weapons with a vertical reach of 4. Wielding a scythe increases critical damage by 25%.

Name ATK MND RES Crit Damage Type Other Source
Plow 72 0 0 0 Physical.pngPhysical Shop
Scythe 80 0 0 0 Physical.pngPhysical Shop
Silver Scythe 88 8 0 0 Holy.pngHoly Shop
Crimson Scythe 96 8 0 0 Dark.pngDark Shop
Teorite Scythe 104 0 7 0 Physical.pngPhysical Shop
Fauchard 114 0 0 0 Physical.pngPhysical Shop
Energy Scythe 106 28 0 0 Physical.pngPhysical Shop
Kamaitachi 124 0 0 3 Physical.pngPhysical Shop
Day's Harvest 134 0 0 0 Physical.pngPhysical Inflicts Bleed.pngBleed with a 62% chance Shop
Reaper 162 16 0 7 Physical.pngPhysical +100 Dark.pngDark resistance Obelisk Puzzle
Death's Due VangalPupIcon.png 98 8 0 0 Earth.pngEarth Grants a random Buff on Regular Attack kill Mission
Shallow Grave VangalPupIcon.png 140 8 0 5 Earth.pngEarth Grants DarkBarrier.pngDark Barrier, FleetofFoot.pngFleet of Foot when HP is Critical Mount Nervanzer Hunt

Maces[edit | edit source]

Maces are well-rounded weapons that provide bonuses to many different stats.

All maces are one-handed melee weapons with a vertical reach of 2.

Name MP ATK DEF MND RES Crit Other Source
Mace 5 42 1 6 1 2 Shop
Thumper 6 48 1 8 1 2 Shop
Silver Mace 8 56 3 16 3 3 Poison.pngPoison Immunity Shop
Battlemace 10 62 3 12 3 3 Shop
Energy Mace 13 58 3 28 3 4 Shop
Teorite Mace 16 68 4 16 9 5 Shop
Holy Mace 19 76 4 18 4 6 Deals Holy.pngHoly Damage, +100 Dark.pngDark resistance Shop
Goedendag 23 84 6 22 6 7 Shop
Pernach 27 92 6 24 6 8 Shop
Skullcrusher 31 98 7 28 7 8 Shop (after Second Tournament)
God's Messenger 40 106 15 32 15 5 Permanent Haste.pngHaste Screwworm Swamp
Lobotomizer VangalPupIcon.png 0 66 4 14 4 3 Inflicts MndDown.pngMND Down with a 65% chance Ekhidna Falls Hunt
Contagion VangalPupIcon.png 0 78 0 22 0 4 Transfers Debuffs with a 65% chance Port Grendel Large Battle
Bzzerk Bludgeon VangalPupIcon.png 0 96 9 28 6 3 Permanent FleetofFoot.pngFleet of Foot Mission

Contagion inflicts the targets of Regular Attacks with the user's debuffs. If it fails to inflict, the debuff remains on the user.

Mauls[edit | edit source]

Mauls are high-ATK weapons that also boost the health of the wielder.

All mauls are two-handed melee weapons, typically with a vertical reach of 4.

Name HP ATK MND RES Other Source
Maul 5 70 0 0 Shop
Sledge 7 78 0 0 Shop
Silver Maul 10 88 8 0 Shop
High Striker 15 96 0 0 Has a vertical reach of 6 Shop
Teorite Maul 22 104 0 7 Shop
Gada 30 112 0 0 Shop
Pestilence 10 112 0 0 Inflicts Poison.pngPoison, Root.pngRoot, Cripple.pngCripple, and Slow.pngSlow with a 35% chance each. Drakesmouth Seaway
Clockwork Hammer 40 122 0 0 Shop
Flattener 55 132 0 0 Shop
Bonecrusher 70 140 0 0 Shop (after Second Tournament)
Concussion VangalPupIcon.png 20 92 0 0 Inflicts DefDown.pngDEF Down with a 65% chance Battle Royal Arena Large Battle
Stunning Sledge VangalPupIcon.png 50 138 0 0 Delays enemy turns Mission recruit

Stunning Sledge causes an enemy to lose 33% of their progress toward their next turn when it hits them with a Regular Attack.

Guns[edit | edit source]

Guns have the lowest ATK of the ranged weapons, but have the longest range and can be wielded in one hand.

All guns are one-handed ranged weapons with a vertical reach of 30.

Name Range ATK MND RES Other Source
Flintlock 8 34 0 0 Shop
Boomstick 8 40 0 0 Shop
Silver Gun 8 46 6 0 Shop
Nail Gun 7 54 0 0 Inflicts Root.pngRoot with a 50% chance Jungle Temple
Hand Cannon 8 50 0 0 Shop
Teorite Gun 8 56 0 7 Shop
Long Barrel 8 62 0 0 Shop
Banshee 8 68 0 0 Shop
Hell Muzzle 7 74 10 0 Shop
Infinity 10 82 0 0 Decaying Depths, Infernal Depths
Launcher VangalPupIcon.png 6 58 6 0 -8 SPD, Fire.pngFire damage, Cross AoE Dumadi Depths Hunt
Shard Launcher VangalPupIcon.png 7 66 8 0 Water.pngWater damage Shop
Stake Shooter VangalPupIcon.png 7 72 8 0 Holy.pngHoly damage, inflicts Bleed.pngBleed Devilsblood Ascent Hunt

Bows[edit | edit source]

Bows are the highest ATK ranged weapons in the game.

All bows are two-handed ranged weapons with a vertical reach of 20.

Name Range ATK MND RES Crit Other Source
Shortbow 5 44 0 0 0 Shop
Longbow 5 52 0 0 0 Shop
Silver Bow 5 60 8 0 0 Shop
Composite Bow 6 68 0 0 0 Shop
Teorite Bow 5 76 0 6 0 Shop
Mach Bow 5 86 0 0 0 +10 SPD Shop
True Flight 7 80 0 0 0 Shop
War Bow 5 92 0 0 0 Shop
Yoichi Bow 5 100 0 0 5 Shop
Dominance 6 118 0 0 15 Crafting
Sidewinder VangalPupIcon.png 4 74 0 0 0 Grants CritUp.pngCrit Up on flanking attacks Yates's Cabin Hunt
Piercing Bow VangalPupIcon.png 5 84 0 0 5 Deals damage in Line Dumadi Depths Large Battle
Withering Longbow VangalPupIcon.png 7 96 0 0 0 -3 SPD, Inflicts Weaken.pngWeaken with 50% chance The Resting Giants Hunt

Sidewinder grants the wielder CritUp.pngCrit Up when performing a regular attack against the target's side or back.

Piercing bow affects both the targeted square and the square behind it.

Crossbows[edit | edit source]

Crossbows have relatively low range compared to other ranged weapons, but have a bonus to accuracy.

All crossbows are two-handed ranged weapons with a vertical reach of 12.

Name Range ATK MND RES Accuracy Damage Type Other Source
Crossbow 4 38 0 0 5 Physical.pngPhysical Shop
Heavy Crossbow 5 46 0 0 3 Physical.pngPhysical Shop, The Crossroads
Ice Crossbow 5 54 8 0 3 Water.pngWater Shop
Silver Crossbow 5 54 12 0 4 Physical.pngPhysical Shop
Fire Crossbow 5 60 8 0 4 Fire.pngFire Shop
Auto Crossbow 3 60 0 0 1 Physical.pngPhysical Fires in cone shape Shop
Teorite Crossbow 5 68 0 6 5 Physical.pngPhysical Shop
Earth Crossbow 5 68 8 0 5 Earth.pngEarth Shop
Thunder Crossbow 5 76 8 0 5 Thunder.pngThunder Shop
Quarreler 5 80 8 0 5 Dark.pngDark Inflicts Berserk.pngBerserk with a 25% chance, +50 Dark.pngDark resistance Shop, Kapawka Jungle
Aerolus 5 90 20 0 5 Physical.pngPhysical Shop
William's 5 98 0 0 10 Physical.pngPhysical +5 EVA, +5 Crit Shop (after Second Tournament)
Rogue's End VangalPupIcon.png 5 70 0 0 10 Physical.pngPhysical Inflicts Slow.pngSlow with 35% chance Mission
Point Blank VangalPupIcon.png 1 98 0 0 5 Physical.pngPhysical +3 SPD, +3 Crit, 6 Vertical Reach, Inflicts Blind.pngBlind with 50% chance
Grants CritUp.pngCrit Up on Regular Attack
Baaz Island Hunt

Note: When performing a Regular Attack with the Auto Crossbow, you will make an attack against the targeted square, and 3 squares behind it, in a cone-shaped pattern. This unique targeting does not apply to any skills used while wielding the Auto Crossbow, even if they have a range of weapon or otherwise count as Regular Attacks.

Staffs[edit | edit source]

Staffs have low ATK values, but provide a modest bonus to MND, RES, and EVA as well. More importantly, they increase the range of your Spells.

All staffs are one-handed melee weapons with a vertical reach of 3. Wielding a staff increases spell range by 1 (this stacks if you dual-wield staffs).

Name ATK MND RES EVA Other Source
Wood Staff 38 4 7 1 Does not increase spell range Shop
White Staff 42 8 7 1 Mute.pngMute Immunity, Deals Holy.pngHoly damage Shop
Silver Staff 48 16 10 1 Shop
Healing Staff 58 8 15 1 Heals attacked units instead of damaging Shop
Heavy Staff 76 4 7 1 -3 SPD Shop
Teorite Staff 60 20 15 1 Shop
Gold Staff 66 26 15 1 Shop
Black Staff 72 30 18 1 Deals Dark.pngDark damage Shop
Gatekeeper 78 34 18 1 Shop
Maligenii 84 38 22 1 Shop (after Second Tournament)
Godsleg 90 30 22 2 Permanent MndUp.pngMND Up Crafting
Blood Staff VangalPupIcon.png 54 20 0 0 Heals 100% of Regular Attack damage Crafting
Nap Staff VangalPupIcon.png 70 30 0 0 +20 DEF, Inflicts Sleep.pngSleep with 85% chance Port Grendel Hunt

Rods[edit | edit source]

Rods typically have very low ATK values, but significantly boost the wielder's MND.

Rods are all one-handed melee weapons with a vertical reach of 2.

Name ATK MND Elemental Resistance Damage Type Other Source
Rod 34 16 None Physical.pngPhysical Shop
Ancient Rod 40 22 None Physical.pngPhysical Shop
Silver Rod 46 32 None Physical.pngPhysical Shop
Water Rod 52 34 None Water.pngWater Boosts Water.pngWater damage Shop
Fire Rod 52 34 None Fire.pngFire Boosts Fire.pngFire damage Shop
Earth Rod 52 34 None Earth.pngEarth Boosts Earth.pngEarth damage Shop
Thunder Rod 52 34 None Thunder.pngThunder Boosts Thunder.pngThunder damage Shop
Teorite Rod 58 40 None Physical.pngPhysical Shop
Ebony Rod 64 46 Dark.pngDark +100 Dark.pngDark Boosts Dark.pngDark damage Shop
Jeweled Rod 70 52 None Physical.pngPhysical Shop
Heavy Rod 92 42 None Physical.pngPhysical Shop
Glacier Rod 72 54 Water.pngWater +100 Water.pngWater Shop
Blazing Rod 72 54 Fire.pngFire +100 Fire.pngFire Shop
Quake Rod 72 54 Earth.pngEarth +100 Earth.pngEarth Shop
Surge Rod 72 54 Thunder.pngThunder +100 Thunder.pngThunder Shop
Void Rod 80 64 None Physical.pngPhysical Shop (after Second Tournament)
Prism Rod 80 84 Water.pngWater +50
Fire.pngFire +50
Earth.pngEarth +50
Thunder.pngThunder +50
Physical.pngPhysical Crafting
Dueling Rod VangalPupIcon.png 66 38 None Physical.pngPhysical Inflicts DefDown.pngDEF Down with 85% chance Mission
Sacrosanct Scepter VangalPupIcon.png 80 54 None Holy.pngHoly +10 Crit Shop

Note: If a rod boosts elemental damage, that means any damage of that type is increased by 25%.